Jun 06, 2006, 01:32 PM // 13:32
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#1
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Pre-Searing Cadet
Join Date: May 2005
Location: Florida
Guild: Gaelic Storm
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Major Rune Economics
I was asked to post this issue in a Fansite forum, because ArenaNet I guess doesn't take comments or suggestions directly.
With the latest patch changing Major Runes from -50 health to -35 health was a great benefit to those that may now consider using Major Runes in their build templates.
But where the concept fails is that existing Major Runes were unaffected by this change. They still exhibit -50 health penalty, and the Rune Trader's refuse to purchase them, rendering these Runes useless and only worth 25g to a regular vendor.
Some guilds, like mine stored certain Runes for their guild members when they had a need of them. Minor runes were simply sold, Major and Superior were held for others to help them offset the gold cost for their build templates.
At this point, we have a character holding several Major Runes that can only sell them to regular merchant's at the cost of 25g. No one would want to take these runes with the old penalty, and rightfully so.
This has a direct impact to a guild economic system, and hinder's casual players who relied on the assistance of their guilds to help provide them with enjoyable game play.
A few suggestions that would correct the issue at hand:
1.) A temporary 'Old Major Runes' merchant that would buy back these runes at a competitive price, but not allow them to be sold to other players.
2.) Implement the code to allow the existing runes to be changed as well.
3.) A temporary 'Old Major Rune' barter merchant, who will trade in your old Major Runes for new ones of the same style.
I'm sure there are a few more suggestions that we could add, however the bottom line in this idea is the situation that the latest patch has put some of us into.
We're forced to get rid of our old Major Runes at a cost of 25g to a regular merchant. We would like to ask for a discussion about this, and invite ANet folks to entertain the thought of our suggestions to help rectify and satisfy those of us that are hindered by this.
I look forward to an open and positive discussion.
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Jun 06, 2006, 11:07 PM // 23:07
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#2
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Administrator
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Quote:
Originally Posted by Donavyn
1.) A temporary 'Old Major Runes' merchant that would buy back these runes at a competitive price, but not allow them to be sold to other players.
2.) Implement the code to allow the existing runes to be changed as well.
3.) A temporary 'Old Major Rune' barter merchant, who will trade in your old Major Runes for new ones of the same style.
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Well,I think that options 1 and 3 are good, however i doubt that Anet is going to change the existing ones. It's not like it really matters anyway, because all the major runes {except from vigor and absorbtion}, are 100 gold or just above. How about when Anet changed platemail/dragon/wyvern armor to 90 armor, and said that they would fix the existing ones? A full suit of Droknars Forge armor is about 10kish. Or the unfortunate people with 15k armor, they have to wait forever for the update or get a new set.
Anyway, Anet should be updating the stuff that needs updating[armor, runes, more storage, etc].
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Jun 06, 2006, 11:43 PM // 23:43
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#3
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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major runes weren't worth much to begin with.
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Jun 06, 2006, 11:46 PM // 23:46
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#4
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Not to mention that the majority of the Major Runes only sold to the trader for 25G anyway.... I don't quite see the point, other than perhaps you wish they would change the old runes so that you could use the existing ones in your guild's mule's inventory. Which would make sense, but with the existing armor update issues, this will be slow in coming, if it ever blooms to fertility.
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